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How to Become an Expert: Creative Problem Solving

“Ideas are like rabbits. You get a couple and learn how to handle them, and pretty soon you have a dozen” – John Steinbeck

Your success in life mostly depends on two things – luck and ability to solve problems. I would leave luck topic for Irish tales and concentrate on the topic of creative problem solving.

Any active person constantly facing many problems and challenges. For example,
  • Improving relationship
  • Flying to space to be the first man on Mars
  • Overweighting and health problems
  • Winning bodybuilding or beauty contest.
  • Procrastination
  • Learning new technology
  • Making more money
  • Building next Facebook or Twitter
  • Raising kids
  • Boosting career growth
  • Becoming Olympic champion or billionaire
  • Making the world a better place
  • Planning a dream vacation
  • Seeking for happiness…

We often are inconsistent in solving problems and cannot find a good solution. This post focus on effective and creative problem solving by offering systematic approach and wide range of techniques.

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How to Become an Expert: Creativity

cre·a·tiv·i·ty –the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods, interpretations

Creativity can be developed and improved. Here is my Theory of Creativity in 3 parts

  1. Prepared Mind – prepare your mind to be creative
  2. Right challenges – know what challenges you should embrace now
  3. Creative ideas – use powerful techniques to get new ideas

I. Prepared Mind

Your mind is the main tool for generating ideas. Empty, timid and rigid mind will not produce successful ideas.

What should be the qualities of the mind to get great ideas and solve complex problems?

  1. Knowledgeable – know problem domain and other fields that can inspire new ideas
  2. Flexible – able to vary and adapt the ways of thinking
  3. Forceful – eager and resolute to find a solution
  4. Easy – clear and free from stress and fear
  5. Playful – can surprise and break rules
  6. Intuitive – come up with ideas without thinking and reasoning
How can you develop these qualities and prepare your mind to be creative?
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How to Become an Expert: Making Ideas Stick

Are ideas born interesting or made interesting? – Chip & Dan Heath
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You have 2 options to communicate your ideas:

  1. Tell people what is interesting for you – easy, but unfortunately, your ideas will be wasted because of other people low interest, incomplete knowledge or disagreement.
  2. Make your ideas interesting for other people – hard, but you have chances that other people will pay attention, understand, remember and act upon your ideas.
This post is devoted to people who are interested in the second option.

Why should a programmer care about communicating ideas to other people?

It is true, the primary job of a programmer is to feed computers with ideas. But you cannot quietly hide behind a computer forever. You have to deal with other people:

  • team – to contribute and explain your programming ideas
  • customers – to discuss and build trust in your solutions
  • end-users – to make your programming ideas useful for users
  • programmers of the world – to share your knowledge and exchange ideas
  • capitalists – to sell your ideas
  • low tech crowd – to promote technology ideas

Why is it so hard to make ideas interesting for other people?

  1. Curse of knowledge – once you know something, it is hard to imagine not knowing it and communicate to novices
  2. Resistance – many people ignore or resist new ideas
  3. Limited brains – people have short attention span and can be easily overwhelmed by new and complex information

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When should you Release Early and Often?

Jason Cohen posted an interesting and provocative argument against Release Early, Release Often principle followed by many agile teams.

His main points:

  • Ideas. The best ideas are not coming from users and they are bad in providing feedback (iPod). So, there is no point to release early to get their opinion and ideas.
  • Features. Minimal early set of features could be unattractive for majority of users and will turn them down for future use (Apple Newton)
  • Quality. A buggy and unpolished product could ruin your reputations
  • Architecture. An incorrect initial architecture creates waste and serious problems down the road (Netscape, Twitter)

Therefore, Jason against releasing early and often. I don’t agree.

My answer: it depends!

Evolution is the process of small frequent changes to improve and adapt to environment.

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How to rescue failing software projects: The Toyota Way

The manager slams a door and tells us that we are in a big trouble. Our old customers complain about many bugs and bad performance, new customers complain about delays and lack of dedication. And, top management considers our department financially unsustainable and wants to deeply cut expenses.
The manager tells that we are brilliant programmers, work very hard and create cool software solutions. But there is something wrong and we cannot work this way anymore.

Anxiety started to penetrate our souls. We know what is wrong: our team is short of people, we have too many commitments, our code is becoming a big mess, new technology and our new software version makes something bad with servers. A snowball of different problems makes us stressed, distracted and incapable of productive work.

What could our manager do next?

  1. Distrust. Become a dictator, make own decisions including hiring external consultants to recommend what to do or even replace us. However,
    • we are good programmers and know our business well – the problem is not in lack of skill and knowledge
    • external people will take a lot of time to understand the system and they will have different motivation and won’t care about the long-term success
    • people will be demotivated and the manager cannot make effective decisions without active team involvement
  2. Faith. Give to team the full power to fix a problems and make own decisions in hope that smart people, motivation and technical expertise will do magic. However,
    • fresh outlook and thinking out of box are hard when a team immersed for a long time into difficult situation
    • a team possibly doesn’t have understanding and control over external forces – management, customers, finances
    • changing of reality is tough (especially in people heads) and requires more than technical experience

There is a third way. Place improvement practices in the core of development process. Make self-improvement inevitable and required for any activity. Do it every day.

Toyota Way is the best example of large-scale reliable self-improvement process. It focuses on eliminating waste, solving problems at root cause and making right decisions. Toyota Way reduces problems, increases internal efficiency and makes a company successful. This is the best receipt for coming out of crisis.

Targets:

  • Problems – emergencies, fires that require immediate fix: bugs, server crushes, deadline slips
  • Waste – inefficient and non-value adding activities: waiting, misinformation, stress
  • Challenges – adaptation to external forces (market, competitors, customers, society): new trends and technologies, changes in users expectations for user interface and functionality

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Reliable Software Development Process: The Toyota Way

A software project is a creative, unique and therefore unpredictable endeavor. We are not building the same thing over and over again, but solve new problems, address increasing demands and use perpetually changing technologies. Under these conditions, people – smart, creative and productive – are the most important factor of success . Software development process can only support and compliment these people, but it cannot guarantee success alone and make the factor of people negligible.

But, business wants predictable, reliable and successful results. I bet they don’t want to be at mercy how cards are shuffled in their talented development team. The answer is in establishing a process that increases chances of success and aligned with present nature of software development (unpredictable, empirical and heavily dependent on people).

The Toyota Way can be a great example that worth to learn. Toyota evolved from a small looming equipment shop to the largest car manufacturing company. The main foundation of successful growth is the system of few core principles that enables best quality, high productivity, lowest cost, shortest time and long-term success.
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What do programmers really do?

Computers are useless. They can only give you answers. – Picasso

Many people (including my mother-in-law) think that computers are becoming so smart that programmers will be no longer needed in the near future. Other people think that programmers are geniuses who constantly solve sophisticated math puzzles in front of their monitors. Even many programmers don’t have clear idea what they do.

In this post I want to provide some explanation to uninformed people what programmers really do:

Programmers are translators of human ideas into the language of computers.

They are a link between two worlds – human and computers. Do you think it is easy to maintain this link?

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Three Dimensions of a Software Programmer: How to get things done

What you are as a person is far more important that what you are as a basketball player. – John Wooden

People are amazing, surprising and interesting. They change reality with power of thought and make things happen. What is most exciting – all people are completely different in their attitudes and behavior. But this comes with price – it is difficult to understand people and even more difficult to find the best way to deal with them.
Many people, who see programmers as extensions of their computer systems, will be surprised to discover that programmers are amazing individuals too. Programmers exhibit similar to other people behavior, they have different personalities and need individual approach.

I offer in this post a simple theory about Three Dimensions of a Software Programmer that could help to put relations with these individuals on some rational basis.

Axioms

There are two basic axioms in foundation of the theory

  1. Constancy – some programmers consistently outperform others under same conditions.
  2. Variability – performance of a programmer varies under different conditions.

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How to become an Expert. Embrace Reality.

Reality is merely an illusion, albeit a very persistent one – Albert Einstein

An expert have much better models of reality and methods to build them than an ordinary specialist. The expert, armed with these models, can quickly put pieces of a problem puzzle together, find explanations and solve the problem.

Models can be related to anything – software systems, business domain or your personal relationships. Read full post >>

How to Become an Expert. Top 7 Qualities

Experts do not need rules to make decisions. They have qualities that allow them to consistently make good decisions and show high level of performance under different circumstances without any rules. This post discusses these core qualities that turn a novice into an expert.

Definitions
rule: prescribed guide for conduct or action
intuition: instinctive knowing (without the use of rational processes)
tacit knowledge: automatic, unexpressed knowledge that provides context for people, places, ideas, and experiences. Tacit knowledge is not easily shared. As Polanyi said: “We know more than we can tell.”
context: the set of circumstances or facts that surround a particular event, situation, etc.

Problems with rules

Most rules didn’t come from heaven. They come from ordinary people. They are product of practice, theories, traditions and fear.
Problems:

  • context-free – rules reflect standard situations without considering your specific circumstances
  • limited verification – most rules are empirical and do not pass vigorous analysis, strict prove and experiments
  • time sensitive – many rules become outdated quickly in dynamic professions, industries and societies
  • overcautious – fear fuels many rules and seeks to protect from the worst scenario, often imaginable
  • low skills denominator – rules tuned to match capabilities of the majority without accounting for individual strengths and weaknesses
  • misinterpretation – tacit knowledge of experts, which forms base for many rules, is difficult to transfer in correct and understandable form

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Software Creation Mystery - https://softwarecreation.org
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