Is Refactoring a Necessary Waste?
Jan 4th, 2008 | Design, Practices
Can we say that clearing house from rubble and debris after home repair is a necessary waste for construction workers? Can we say that making design of the car that could be easily supported and repaired by mechanics is a necessary waste for engineers? Can we say that making ideas clear, easy to follow and understand is a necessary waste for the influential writer?
Amr Elssamadisy posted an interesting opinion on InfoQ about refactoring:
… there are two types of waste in Lean: pure waste, and necessary waste. Pure waste is one that has no value to either the team building the software or the customer using the software. Necessary waste, on the other hand, is the best way we currently know how to do a job even if it does not have customer value. Refactoring is clearly an instance of the latter.
Amr tries to make an important point – minimize refactoring that doesn’t contribute directly to customer requirements under development. It is a reasonable point, but I don’t like word the ‘waste’ and belittling of one of the most important practice of the modern developer. This post sparked a very interesting discussion around value of refactoring with many insightful comments (including Kent Beck and Tom Poppendieck).
We, software professionals, sometimes forget that source code is the most important representation of our ideas about how software should work and what it actually does. In the essence, software development is communication, processing and coding of people ideas. We substantially reduce value of our software if we leave messy, convoluted and difficult to understand software ideas, though correctly implemented. This code will waste time and effort of people who evolves and supports our software (including ourselves). And therefore, it will reduce value of the software for the customers who expects that it will be well supported, easy to change and become better over time. Refactoring is the practice that forces us to improve code and represent software ideas better.
Certainly, as with any complex human activity, we should learn when, how and why we should do refactoring. We should learn how to balance refactoring and development of the new features – software consolidation and expansion phases (read an excellent article from Brian Foote and William F. Opdyke). Refactoring should be not only targeted to reduce technical debt, but also to reduce comprehension debt – understanding, refinement and enhancement of implemented ideas. Finally, refactoring is the essential part of our professional mastery, which distinguish ace programmers from amateurs or indifferent hirelings.
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